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I've learned to line up, switch to manual and bump the target speed up a few knots before shooting many more times than not, I'll git a broadside rather than the stern/miss. I've nailed the props sooooo many times, because the automatic TDC always undershoots on me. They've got the hydrophones working properly, but the radar station sucks.Īlso, I don't think they accounted for propulsion damage on targets. I need to be able to look at a o-tube and see the relative signal strengths. Germans were more hardcore than that this isn't a french sub.Īnd I need some kind of feedback on the radar. Fuck, if this is supposed to be a "simulator", those bastards would get shoved in a tube and punched out of the boat if they couldn't deign themselves to grab a rack and slum it. And what the fuck is the deal with the officers? They don't "recharge" as fast as my petty officers or seamen, and you can't bunk the sons of bitches anywhere but a luxury cabin.
![silent hunter 3 support silent hunter 3 support](http://abload.de/img/front-end_2016kxb2r.png)
The captain should be able to set the watch lengths (4, 6, 8, 12 hours), and at the end of those watches, it should automatically swap out fresh faces for ragged ones. Then they need to fucking tweak the crew manifest. I find that, from playing Silent Service 1 and 2, everything is still valid from those two.
![silent hunter 3 support silent hunter 3 support](https://images.pushsquare.com/screenshots/82958/large.jpg)
They need the ID charts on paper, they need to talk about torpedeos and minimum arming distances, they need to talk about a little math, and detection/approach/attack/evasion methods. It's the typical Ubisoft manual, which is more just a flier. The instruction manual is very, very poor. I'll take a few minutes here, and weigh in. In fact I was installing another 512MB when the new stick blew my mobo. The gorgeous graphics fly by on my Radeon 9600XT, even when set to max, though loading levels takes a while with just 512MB. Also, the ships I've sunk so far have gone down rather fast, though I think there's a longer realism setting even for that.
#Silent hunter 3 support Patch
The crew are also slightly frustrating in that their level of tiredness isn't immediately visible unless they're utterly exhausted, or you click on each individually, but maybe a patch could fix this. I was slightly sad that I couldn't walk 1st person through the U-boat, even though it's modelled internally in 3D with crew from fixed locations. I think 100% is OTT for any review, but I'm blown away by SH3 thus far. but no doubt they will 'disagree' with me. I suspect 6 June 1944 could be more painful for the Allies this time round. I'm now conserving ammo for slightly less mountainous sea conditions.Īs to the 'story', the campaign engine is designed to include specific phases and events from history, so best find a decent timeline of naval events off the web and go lurk for HM Navy. This second patrol has been a pig, in an enjoyable way, with the weather being so spectacularly bad that my crew can't man the deck gun and too often the 2,000 tonners just pass by me, appearing quickly from the fog then disappearing just as fast, my hydrophones able to track them, but my torpedoes going astray in the heavy swell. I really like the way different parts of the sub have different positional sounds, so bow spray is distinct from propeller noise - it really makes the sub a more believable machine. My first patrol was reasonably quiet, just picking off small, lone freighters and enjoying the cruise. I can't wait for the phoney war to end and the transfer to a pen in the Bay of Biscay. At least I can transfer myself to Wilhelmshaven after this patrol, albeit possibly losing my slightly experienced crew. At 1024x time skips along quite merrily, just don't get yourself transferred to Kiel at the outset, as I did, because I now have to spend ages navigating the Baltic islands off Denmark before heading out into the North Sea. How much downtime is there in these games? I mean how much time do you spend staring at the empty horizon and sailing from A to B compared to the time spent attacking or dodging depth charges?This is the biggest bind of each of the Silent Hunter games, but it's mostly bearable.